Some people just get everyone out.
Every group has one. The person who picks the time, books the court, and keeps texting until six people say yes. Rally calls them Captains — and starts counting what they actually do.
No quotas, no links to spam. It counts games that actually happened.
A Captain is measured by people, not posts.
Not followers. Not invites sent. The number of real people who ended up on a court because of you.
Players you got out
Someone shows up to a game you hosted or filled — that's the unit. One person, one court, one evening that happened.
Repeat, not one-off
A player who keeps coming back counts for more than a name that appeared once. Habits are the thing worth building.
Shared, not owned
Players belong to themselves. Several Captains can earn from the same person without taking anything from each other — nothing is divided, and no one "owns" a member.
Early counts more
Getting someone off the sofa the first time is the hardest thing anyone does here. The earliest Captain keeps the largest share.
How points are counted.
Every session a player attends is a touch, numbered by their own history on Rally. Each touch is worth a fixed amount, and it goes to the Captain who brought them to it. The first one is worth the most, because it is the hardest.
Bringing a crew you already run counts from zero. Touches are counted from a player's first session on Rally — not from the first time they ever picked up a racket. If you have organised the same twelve people for two years, all twelve are first touches when they arrive. The years you already put in are not held against you.
6 sessions · Ken brought her to her first three
Who gets the touch
The Captain whose invite brought that player to that game. If two Captains invited them, the earlier invite counts. If nobody invited them — they found the game themselves — the touch pays nobody. One session, one Captain, settled by the app rather than by argument.
Nobody's points shrink
Every Captain at a session banks its full value — it is never divided between you. Another Captain earning never costs you anything, so there is no reason to compete over a player, or over who creates the game.
Hosting earns nothing by itself
Tapping create game is not what pays. What pays is somebody showing up who would not otherwise have played. Rotate hosting around your crew freely — it changes nobody's total.
Why it can't be gamed
You cannot bring yourself, and you cannot earn from someone who is already earning from you — the first direction stands, the round trip is void. Credit moves only when a game happens and people attend; invites and signups on their own are worth nothing.
What Captains get.
Some of this exists today. The rest we're deciding with the founding group rather than announcing at them.
Tools that already ship
Recurring games, a roster that locks itself, one-tap attendance, a game room per game, and a ladder for your crew.
Standing, in the open
Your record of people you've got playing — visible, portable, and yours. Not a number only we can see.
What your points are worth.
Points move you up a tier, and the tier is what you're paid. You reach a tier by hitting its number — not by beating anyone else, so nobody's tier ever falls because another Captain had a good year.
- Founding — 0 to 150 points. $100 a year in court credit, plus Rally Pro included through 2030 for you and every regular in your group.
- Silver — 150 to 400 points. $300 a year. This is where a real weekly game that keeps growing lands.
- Gold — 400+ points. $1,000 a year. Several crews, or a lot of genuinely new players.
Founding is open now. Silver opens when court-partner bookings cover it, and Gold when booking margin funds it without subsidy — we'll say plainly when each one unlocks, and why.
Being straight about it: at Founding, $100 is a few free sessions a year, not a wage. What we're offering is a number you can check yourself, a threshold you can climb, and a published trigger for when the top of the ladder opens. Nothing you do before then is wasted — every session counts from your first one, not from whenever we finish deciding.
Run three games, then you're in.
Apply whenever you like — approval comes once you've run three games with four or more people. No interview, no documents. The games are the application.
Put your game on Rally
Set the sport, time and court. Recurring games repeat themselves.
Bring your group
Share one link. They tap I'm in — no account hoops before they can answer.
Play, and it counts
Attendance gets recorded after the game. That's what credit is built from.
Fair questions.
Do I lose credit when someone plays with another group?
No. Their later sessions earn that Captain the touch — yours doesn't shrink. There's no pot being divided: what you already banked stays banked, permanently.
What if I take over a group someone else started?
The earlier Captain keeps their share of the players they got out. You build your own from the sessions you run. Handovers are normal and nobody gets erased.
Can I just invite lots of people and not play?
It wouldn't do anything. Credit only moves when a game happens and people attend — signups on their own count for nothing.
Is this a pyramid thing?
No. There's nothing to buy, nothing to recruit into, and no downline. It's a record of who you've got playing, and a founding group deciding what that should be worth.
Do the players see any of this?
Players see the games and the people. They don't see attribution numbers — this is a Captain-facing record, not a scoreboard pointed at your friends.
Where this is going.
That gets built one crew at a time, badminton first, and it doesn't happen without the people already doing the organising. Being early is the point: you help set what the credit is worth before it's fixed, and your record starts from your first session rather than from whenever we finish deciding.
Founding Captains — about twenty people.
We're looking for people already running a regular game who want a say in how this works. You'll get the tools now, and you'll help set what the credit is worth before it's fixed.